GameOptional
Squadrons
New Republic and Imperial pilots keep fighting after Endor. The campaign alternates between both sides from the cockpit of a starfighter. Squadron missions require routing power between ship systems, covering allies and changing tactics in time when a large battle spins out of control.
- In-universe time
- 4 ABY
- Released
- 2020
- Era
- The Galactic Civil War
About this story
Space did not become safe after Endor
Squadrons shifts the focus from heroes on the ground to pilots who keep fighting after the Emperor's death. The New Republic has to defend what it has won and cannot simply wait for every hostile force to fall apart. Imperial commanders, for their part, keep their ships and their own ideas of loyalty. The campaign alternates between the two sides, showing how the same operation looks to people in different cockpits. That does not make the sides' political goals equivalent, but it reveals the everyday logic of service and the combat bonds within each squadron.
The cockpit as the story's main stage
In flight, aim and speed are not the only things that count. The player has to manage power, monitor the ship's systems, assess threats and complete objectives together with the squadron. Different fighters and bombers have their own strengths, so supporting allies can be more useful than personally chasing one more target. The sense of a large war comes from a limited perspective: a pilot sees only part of the battlefield and depends on communications and command. That dependence is what makes the vulnerability of a single craft an important part of the adventure.
Why the game matters in the overall chronology
After the finale of the original trilogy it is easy to imagine the rest of the war as a brief formality. Squadrons gives this period an experience of its own: operations, losses, competing plans and the need to keep a fleet in working order. It complements Battlefront II with a different scale of observation, focusing on a space campaign and teamwork. Knowing the events of "Return of the Jedi" is enough to start; playing the other games is not a prerequisite. The prologue goes back to an earlier stage of Imperial history, so the main 4 ABY marker describes the central post-Endor action.
Route context
The Fight for Freedom
After Yavin the fight goes on: losing one station has not cost the Empire its fleet, its garrisons or its ability to hunt down its enemies. Luke trains, Leia supports the Alliance, and Han has to decide how far his loyalty to his friends extends. Alongside the main story, games show crime syndicates, Imperial special forces and pilots. The events after Endor are a reminder that a decisive victory and the end of a war do not happen at the same moment.
All records of this era